Wednesday, March 26, 2014

"Life Feed: Webcams, art, and people" Summary


The webcam's mirror/telephone hybrid— as used by JenniCam and its lifecasting progeny, from Ustream.tv to Chatroulette— is a messy sort of videophone that captures a reflection at its physical location and disperses it to whatever channel that switches the packets.

Rosalind Krauss- called video "the aesthetics of narcissism"; deepens the psychoanalytic thrust of her argument by citing Lacan's reading of psychotherapy from The Language of the Self: the patient speaks a monologue to his silent therapist, and in the void of the therapist's silence he sees his selfhood as a projected object.

Ryder Ripps- The therapist isn't the silent listener described by Lacan, but part of a feedback loop; internet audience, not the therapist, becomes the silent listener

Guthrie Lonergan and Petra Cortright- construction of identity online; homogenizing effect; indifference of the camera's lens

Jeremy Bailey- thinks of programming as a kind of drawing…the most expressive and open of mediums, a record of the immediate contact between the artist's body and the surface he's working with.

Antoine Catala- Lifecasting…can serve as a kind of moving wallpaper

Wednesday, February 26, 2014

My In-Class Project


My Favorite Performance Art


I really enjoyed this piece by "dandypunk." His movements were very fluid, and I loved his use of projections to highlight them. The music that was made for the video is also quite entrancing.

Monday, February 17, 2014

Reading Summary for Martin, pp. 6-20

-Video first considered art in 1960s
-Video translates audio-visual material into analogue or digital code, unlike film and television
  • Vilem Flusser defines video as "dialogical memory"
  • Jacques Derrida says video art must be considered in relation to conventional artistic language
-Decolage- created through an aggressive act (coined by Vostell)
-1960s saw a rise in televised art galleries (i.e. The Medium is the Medium)
-25fps overseas, 30fps in America
-PAL system creates images overseas from 576 lines, each built up line by line from two half images consisting of 288 lines each, and in America it is 540 lines, with 270 lines per half image
-1970s saw some artists using digital approach to electronic image editing
-1990s saw the recording of audio-visual material on magnetic tapes replaced by numerical storage in data sets
-1997 Sony and Canon release first digital cameras in America
  • Digital compositing of pictures, leading to computer-generated images

Monday, February 10, 2014

Monday, February 3, 2014

Stop Motion Proposal

For my stop motion animation, I chose to go with a typical Valentine's Day theme: romance. I will use a mixture of claymation and live action to film my video. It will feature two flowers through their life cycle, falling in love. They will endure different types of weather together and seem very humanized in their personification. One of the flowers will then be picked, though you won't see who picked it, you'll only see the hand. The flower will be put into a vase by itself on a table. It will wilt and look sad and lonely. Then, the hand will go back to the garden, where the other flower is looking equally sad and lonely. The hand will pick the remaining flower and put it in the vase with the other. They will both return to happiness. The final shot will pan out to look at the rest of the scene: a kitchen (with the vase sitting atop the kitchen table), and a loving couple holding hands while eating breakfast. You will never see their faces, though, as the story is truly about the flowers.

Wednesday, January 29, 2014

My Favorite Stop Motion Animation Video


Zero is my favorite stop motion animation video. The storyline is very moving. I also love the audio elements the filmmakers used.

Look below for a behind the scenes look at this awesome video.


Monday, January 27, 2014

Lynda.com Day 2 Notes


Event Library – locations for events folders; store and organize all you media
            Right of Events Library = filmstrip view
                        Audio Skimming = View -> Turn on Audio Skimming (Shift + S)
                        Thumbnails should be set around 10sec for longer video clips to give
you a good idea of what they’re about without too much information
            Show Waveforms = audio wavelengths preview
            Clip Height = Size of clip previews
            To select event library: keyboard shortcut Command+1
Project Library – locations for projects folder
Viewer – visual output of material
            To select the Viewer: keyboard shortcut Command+3
Folder HAVE to be named exactly as Final Cut needs them to be named or they won’t show up
Quit Final Cut – Command + Q
Each project can only contain one sequence
Window -> Event Viewer = Preview for Event AND Project side by side (dual display)
Choose projects in project viewer by selecting project + pressing enter, OR by double clicking the project you want
Instead of Ctrl +/- to zoom, you can press the light switch button at the bottom of the screen to change the size of your clips
            You can also change the clip appearance with the light switch button
To go to the beginning of a sequence, you can press the Home button, or Function+Left Arrow
To go to the end of the sequence, you can press the End button or Function+Right Arrow
Up Arrow = back clip by clip
Down Arrow = forward clip by clip
To view/select other projects while editing a different one, click the film canister in the bottom left corner
To select the timeline: keyboard shortcut Command+2

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To Create a Mew Event: File -> New Event OR right click in event library and click New Event in the drive you want to put the event
To Bring in New Footage: Import -> Media (Command + I) OR pretty Import Media button in the Event Viewer
When you click on the option to copy media in a Final Cut events folder, it is first displayed as pointers, but the copies will load given enough time

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JKL is a three-button play tool, whereby J plays in reverse, L plays forward, and K pauses
In Point = where edited shot starts
            Press I key to set an In
Out point = where edited shot ends
            Press O key to set an Out
To play a selection: press / key
To play in slow motion: hold K, press J + L to go backward or forward
Make selection favorite: press F key (can be found in list view)
You could also click and drag the selection into a chosen folder (i.e. soundbites) in order to save a clip
Button with Key = keyword editor; press it to add, remove, or alter keywords
**Save marked clips before marking a new clip within the same video**
Marker = digital post-it note

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Dark gray portion of timeline = primary storyline
Insert Edit: keyboard shortcut W, OR button with one large square and two little squares with a diamond in the middle underneath
            Places a clip in the timeline wherever playhead is
Append Edit: keyboard shortcut E, OR button with one large square and a little square and diamond underneath
            Always goes to the end no matter where the playhead is
Overwrite Edit: keyboard shortcut D
            Used to essentially write over a shot or a portion of a shot
            Make an In and an Out in timeline, then mark portion in Event Library that
you would like to overwrite
Final Cut calculates the exact number of frames needed to completely
overwrite chosen clip in timeline
Duration : keyboard shortcut ctrl + D
Replace Edit: No keyboard shortcut; physically drag a marked clip from your event library onto a clip in your sequence to replace one shot with another
            Once green plus sign shows up, let go of mouse
                        Choosing “Replace” completely replaces the clip for the entire
duration

Monday, January 20, 2014

Day 1 Lynda.com notes


HD video is totally different. it has two resolutions and only two resolutions. It doesn't matter how expensive your camera is, how big the sensor is, even how many megapixels your camera has. HD video still has only two resolutions. They are simply called 1080 and 720 HD.

Photographers are used to cropping their photos, taking part of an image and getting rid of the rest, changing the shape and the format and so forth. You cannot do that with video

1080 HD video refers to a video image that is 1920x1080 pixels in size. 720 HD is 1280x720 pixels.

The mega pixels of your camera have nothing to do with the resolution of the video coming from your camera.

1080 video gives you an image size approximately equal to two megapixels. 720 video gives you an image size that is approximately equal to one megapixel.

With video, you are typically shooting at approximately 30 frames per second. That means your camera has to deal with thirty 1-2 mega pixel photographs per second and keep doing it for however long you continue to record the scene.

The resolutions refer simply to how many pixels are in the image area, not to how large or small the image will display on screen.

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A lot of video is actually shot at 29.97 frames per second, which is nearly 30 frames per second, but it's based on an old standard that continues today for the way that video is timed for broadcast.

At 30 frames a second, our mind puts them together in a way that looks like traditional video.

Film on the other hand has always been shot at 24 frames a second…it is enough to change the way our brain sees movement

We are so used to seeing films from Hollywood shot at 24 frames a second that our brain starts associating that frame rate with a film look.

60 frames per second is another option, but is a more specialized speed often used for sports to really smooth out movement.

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shutter speed choice is very different from video to still photography.
If you shot those 30 frames per second at 1/30th of a second, you end up with all of that entire 1 second filled with images.
There would be no gaps between each shot. Now suppose you shot at 1/1000th of a second. The total time used would be 30 1/1000th of a second for the 30 frames, meaning that 970/1000ths of that second, nearly the entire second, will be blank. That puts a huge gap between each frame that causes the video to stutter or chatter. Our eyes are not capable of creating smooth motion with that gap and so action looks unnatural.

But normally for video, you will be choosing a shutter speed between 1/30th and 1/90th of a second. You won't see much difference between those shutter speeds. I also find that you can get away with as high as 1/125th of a second if the motion is not too fast.

Some video purists feel that the ideal shutter speed is 2 times the frame rate. That would mean if you are shooting 30 frames per second, you would choose 1/60th of a second for the shutter speed.

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you cannot shoot RAW with video on a DSLR = need to be more careful with exposure

most DSLRs actually work best for video in manual exposure.

frequently things will be changing during the time you are recording that could make auto exposure change inappropriately.
            flickering or changing in brightness of the scene

you only have a narrow range of shutter speed that you can use.

when you are looking at really bright conditions, you're going to have to use small f-sops.

If you want wide f-stops because you want a limited depth of field, you have to cut the light and you're going to need to get a neutral density filter

most cameras today do a very good job and capture quality video at ISOs easily from 100 to 400 and even 800

the only other option is you have to bring some lights in and add light in order to get your exposure correct.

Zoom lenses are not very fast. That means they don't have a wide maximum aperture. Single focal length or prime lenses have become popular for video because they do offer a faster maximum aperture.

When you shoot wide open with a fast lens, you get some really nice selective focus effects.